![]() This choice was employed as we have such a vast number of characters to converse with, the conversation choices would have gave our scripters headaches. Oliver Sykes: The conversation system is fairly linear in most places. Any number of camera shots can linked to describe a location and the characters in it as well as adding a great deal of fluidity.Ĭould you explain the level of depth and interaction we can expect from NPCs? What kind of a conversation system is there? It can track with the player, spin round him, drop from above to below. We can now script the camera to act very cinematically. One of the major changes in the game is the camera system. Oliver Sykes: What people may remember from the previous incarnation of the game is a very isometric viewpoint, a bit like Diablo. In 2001, they finally released this project as Dragon Riders: Chronicles of Pern.Īn old interview with Grolier Interactive can still be read at RPG Vault:Ĭan you provide some details on development progress that has been made over this time? Grolier Interactive’s game could have been doomed, but it seems that Ubisoft bought their assets, cancelled the Playstation version and moved the Dragonflight to Dreamcast and PC. ![]() In june 2000, Grolier Interactive stopped releasing videogames when they were bought by Scholastic. Initially the game was going to have a style similar to Diablo, but after a couple of years of development, Dragonflight became an action game with a 3rd person view camera. Dragonflight: Chronicles of Pern is an action adventure based on the Dragonriders of Pern book series by Anne McCaffrey, that was in development in 1998 / 1999 by Grolier Interactive for PC and Playstation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |